Take Turns Giving Feedback
Online groups have to manage making sure everyone is heard. Isn’t it time in-person playtesting did this as well?
The Oregon Effect: Parallel Thinking in Game Design
Someone else is working on the exact same idea you are. You just have to be faster…
Setting Playtesting Goals
Setting specific goals for each playtest will move your games forward. Hopefully.
Avoiding the “What if?” Rabbit Hole
In which I argue against offering suggestions and calling it “feedback.”
Why I Cringe When Players Give Feedback During the Playtest
Please hold your applause until the end of the ceremony.
My Favorite Playtesting Guidelines
Some of the best playtesting tips I’ve picked up from a variety of groups over the years.
Stop Apologizing For Your Games
Designers are always apologizing for their prototypes. It’s time to stop doing that.